How Private Leagues Work

Every private league is completely separate from your global team. Standard leagues come in two rule sets: Round by Round (the default), where each member picks a fresh lineup before every competition within price bands and there's no budget, and Classic, with the same budget and season-long roster as the global game. Draft leagues assign rosters pick-by-pick, with that budget only kicking in afterwards to govern transfers. Any tier can join a league with a 12-character invite code; creating one requires Pro (up to 30 members), and Pro members can add up to 2 extra leagues per season for a one-off fee each — see Pro plans.

A Fresh Lineup Every Competition

Round by Round is the default for new Standard leagues. There's no budget and no season-long roster: before every competition each member picks a new lineup from scratch, and nothing carries over to the next one.

5 Men
5 Women
3 Relays

Price Bands

Instead of a budget, each gender's five picks fill fixed price bands — so cheap skaters are part of every lineup, not just the stars.

  • 1 × Gold

    Any price

  • 1 × Silver

    or less

  • 1 × Bronze

    or less

  • 2 × Value

    or less

  • A cheaper skater can always fill a pricier slot.
  • Relays: at most 1 of your three may be priced or more.
  • A skater's band is locked in at their price when you save — a later price change never breaks a saved lineup.

How a Round Plays Out

  1. Lineups open

    Once the previous competition is scored and prices have moved, pick your lineup for the next one. Edit it as often as you like.

  2. Reminder

    About 24 hours before lock, anyone without a lineup gets a push and bell reminder.

  3. Lock

    Lineups lock when the competition starts. Until then nobody can see anyone else’s picks; after that, everyone can.

  4. Scored

    Your lineup scores like any team in the global game. Your season total is the sum of every lineup; no lineup scores 0.

No Start Button

A Round by Round league is live from the moment it's created. Friends can join at any point in the season and start at 0, and the owner can rename the league, pin a message or remove members all season. The European Championships don't count for private leagues, so no lineup is set for them.

Scoring

League scoring uses the exact same formula as the global game — identical for Standard and Draft leagues. The winner of an event earns 100,000 pts and each place below earns 85% of the one above, applied to both individual distances and relay events. Placement points carry the same competition weight as the global game: ×2 at the World Championship, ×3 at the Olympic Games, ×1 everywhere else. Bonus points always pay face value.

PlacePoints
1st100,000
2nd85,000
3rd72,250
5th52,201
10th23,162
20th4,560

Bonuses

+300,000
World Record — Set a world record — awarded once per athlete per competition, and stacks on top of a sweep bonus
+100,000
Hat Trick — Finish in the top 3 in all three distances (500m, 1000m, 1500m)
+50,000
Double Trouble — Finish on the podium (top 3) in exactly 2 of the three distances (only if the Hat Trick is not earned)
+50,000
Top-5 Triple — Finish top 5 in all three distances (only if the Hat Trick is not earned)
+20,000
Top-10 Triple — Finish top 10 in all three distances (only if no higher sweep bonus is earned)
+100,000
Team Podium — 5 or more different athletes finishing on the podium (top 3) in at least one distance, across your 10 individual athletes
+50,000
Team Top-10 — 8 or more different athletes finishing in the top 10 in at least one distance, across your 10 individual athletes (only if Team Podium is not earned)

Every athlete and relay slot's points, plus any bonuses, add up to your team's score for that competition — and each competition's score adds to your season total, which is what ranks you on the leaderboard. In a private league, that same competition score adds to your league season total, which is what determines your rank in the league standings.